Base Classes

1) Archer: Soldiers who specialize in attacking from a distance. Bonus: SKL and STR. Penalty: DEF and HP. Proficiencies: Bows. Movement: 5. Promotions: Sniper; Trooper.

2) Bard/Dancer: Skilled entertainers who are capable of reinvigorating their allies. Traditionally, males are Bards and Females are Dancers. Bonus: SPD and LUK. Penalty: STR and SKL. Proficiencies: Rings; Swords. Movement: 5. Features: Entertainer (Bard/Dancer characters may Play/Dance when adjacent to an ally to give it another turn. It may only be used on one ally at a time). Promotions: Trickster.

3) Cavalier: These horse-mounted knights are a highly versatile unit. Bonus: SKL and HP. Penalty: RES and MAG. Proficiencies: Lances; Swords. Movement: 7. Features: Mounted. Promotions: Great Knight; Paladin

4) Cleric/Priest: A support unit that aids allies through the use of healing staves. Females are Clerics. Males are Priests. Bonus: RES and LUK. Penalty: STR and DEF. Movement: 5. Proficiencies: Staves. Promotions: Bishop; War Cleric.

5) Dark Mage: Sturdy spell-casters who specialize in fel Dark Magic. Bonus: MAG and DEF. Penalty: STR and SKL. Proficiencies: Dark Magic. Movement: 5. Features: Magewalk (this character ignores movement penalties from terrain). Promotions: Dark Knight; Sorcerer.

6) Fighter: Ferocious, axe-wielding warriors who dish out large amounts of damage. Bonus: STR and HP. Penalty: DEF and MAG. Proficiencies: Axes. Movement: 5. Promotions: Hero, Warrior.

7) Knight: Heavily armored and robust, Knights are capable of shrugging off attacks from even heavy hitting foes. Bonus: DEF and HP. Penalty: SPD and RES. Proficiencies: Lances. Movement: 4. Features: Armored. Promotions: General; Great Knight.

8) Light Mage: Blessed casters who specialize in holy Light Magic. Bonus: MAG and RES. Penalty: STR and SPD. Proficiencies: Light Magic. Movement: 5. Features: Magewalk (this character ignores movement penalties from terrain). Promotions: Bishop; Sage.

9) Mage: Magic-users who specialize in the elemental magic of Anima. Bonus: MAG and SKL. Penalty: DEF and SPD. Proficiencies: Anima Magic. Movement: 5. Features: Magewalk (this character ignores movement penalties from terrain). Promotions: Dark Knight; Sage.

10) Mercenary: Well-trained and versatile sword fighters. Bonus: STR and SKL. Penalty: RES and LUK. Proficiencies: Sword. Movement: 5. Promotions: Hero; Trooper.

11) Myrmidon: Swift and precise, Myrmidon’s are brilliant sword fighters who emphasize quick and deadly strikes. Bonus: SKL and SPD. Penalty: DEF and HP. Proficiencies: Swords. Movement: 5. Promotions: Assassin; Sword Master.

12) Nomad: Mounted archers who are able to swiftly make its presence felt throughout the battlefield. Bonus: SPD and SKL. Penalty: DEF and RES. Proficiencies: Bows. Movement: 7. Features: Mounted. Promotions: Bow Paladin; Trooper.

13) Pegasus Knight: Fast, high-flying knights who ride pegasi into battle. This class is traditionally female only. Bonus: SPD and RES. Penalty: DEF and HP. Proficiencies: Lances. Movement: 7. Features: Flyer. Promotions: Dark Flyer; Falcon Knight

14) Soldier: A versatile and infantry fighter that can hold its own in most situations. Bonus: SKL and LUK. Penalty: MAG and RES. Proficiencies: Lances. Movement: 5. Promotions: General; Halberdier.

15) Tactician: Brilliant thinkers who are well-versed in the ways of war craft. Tacticians are incredibly versatile. Bonus: Choose 1 stat. Penalty: Choose 1 stat; the same one may not be chosen. Proficiencies: Swords; Anima Magic. Movement: 5. Features: Magewalk. Promotions: Grand Master.

16) Thief: Shady characters who are typically better at picking locks and stealing items than fighting. Bonus: SPD and LUK. Penalty: STR and RES. Proficiencies: Swords. Movement: 5. Features: Robber (Thief characters gain their choice of either the Locktouch or Steal skill at Level 1). Promotions: Assassin; Trickster.

17) Troubadour: Highly mobile units who can heal allies with staves. Bonus: SPD and LUK. Penalty: DEF and HP. Proficiencies: Staves. Movement: 7. Features: Mounted. Promotions: Valkyrie; War Cleric.

18) Wyvern Rider: Knights who swoop into battle upon the backs of mighty wyverns. Bonus: STR and DEF. Penalty: SPD and RES. Proficiencies: Axes. Movement: 7. Features: Flyer; Draconic. Promotions: Griffon Rider; Wyvern Lord.

Base Classes

Fire Emblem: The Forgotten Empire Mattascended