Fire Emblem: The Forgotten Empire
Section A: Choosing a Class
The various worlds and settings of the Fire Emblem series are filled with an expansive cast of characters, each of which is defined by their class as much as by their personality. In the Fire Emblem Tabletop RPG, there are 18 base classes. This selection represents a broad cross-section of the multitude of classes seen throughout the Fire Emblem game series. One’s choice of class determines several aspects of the character’s battlefield use, including weapon proficiencies and movement speed as well as favored and disfavored stats.
Subsection 1: Class Bonus and Penalty Stats
Every class has one or more Class Bonus Stats and Class Penalty Stats. These are meant to help guide character creation and advancement so that a character’s stats stay relatively true to how typical members of the class would start and grow in the game series. The major effect of these classifications is altering the cost of raising the specified stats.
Subsection 2: Weapon Proficiencies
All classes have at least one weapon or support item with which they are proficient. While a character may use a weapon other than one that is listed as a class proficiency, there is a substantial penalty for doing so. These proficiencies represent years of hard training the character has undergone to become skilled in its use.
Subsection 3: Promotions
Each class has at least one promotion available to it upon reaching Level 21 (or upon reaching Level 10 and using a Master Seal). All base class entries list what promotions are available to it, and a choice must be made when the time comes. Often these promotions come with the ability to use a new type of weapon or support item or even give the use of a mount. Several promotions also change a character’s Class Bonus and Class Penalty stats. No matter what, though, all promotions come with large stat boosts.
Subsection 4: Features
Several classes have features which have some effect on the battlefield. For instance, some classes have the Armored feature, meaning that the class is susceptible to all the benefits and drawbacks of being an armored unit, such as receiving extra damage from Armorslayers and Hammers.
Subsection 5: Skills
Every class has access to a selection of skills that effect the character’s usefulness on the battlefield. At Level 5 and every tenth level thereafter, a character may choose a skill from the class list (several may have additional restrictions). Lord characters (i.e. pretty much all Player Characters and some important NPCs) are also allowed to choose a skill at first level.
Section B: Generating Stats
In Fire Emblem, a character’s ability in combat situations is defined by his stats. New characters are given 80 points to spread throughout their stats. No stat should be raised more than 9 times when first making a new character.
The stats are:
Hit Points (HP): A measure of the character’s vitality and ability to sustain physical injury. When a character’s Hit Points are brought to 0, the character dies.
Strength (STR): Affects the amount of damage the character deals with physical attacks.
Magic (MAG): Affects the amount of damage done with magical attacks and the amount healed with staves.
Skill (SKL): Affects Hit Rate and the frequency of Critical hits.
Speed (SPD): Affects Avoid. The character strikes twice if 5 higher than opponent.
Luck (LUK): Lowers risk of enemy critical hits and other various effects.
Defense (DEF): Reduces damage taken from physical attacks.
Resistance (RES): Reduces damage taken from magical attacks.
All stats start at 0, except HP which starts at 10. Buying up a stat costs 2 points each time. If the stat is a class bonus stat, the cost is only 1. If the stat is a class penalty stat, the cost is 3. Additionally, after choosing a class, every character may choose one stat as a Character Stat. The cost of buying this stat is reduced by one. A player may not choose a class bonus stat as a Character stat.