Recruitment

Part of the fun of any Fire Emblem game is meeting the rich cast of characters that come to the aid of the protagonist and make up his army, and Fire Emblem Tabletop RPG is no different. However, the difference between the single-player experience of playing one of the Fire Emblem video games and the multi-player experience of a tabletop RPG is huge. As such, it would be unreasonable to ask that only one player take control of the whole army. Not only is it an unfair division of the labor, but it also denies the fun of controlling the ally units from the other players. To cure this, the Fire Emblem Tabletop RPG asks the players to evenly divide the work between themselves by each taking control of an equal amount of characters. It is also expected that the Gamemaster do her part in making sure that the players cooperate with this arrangement and do what she can to help keep the workload even.

The next problem that comes with multiple people having a say in which characters are recruited and used is that sometimes multiple players will want to be in control of the same character. In Fire Emblem Tabletop RPG, players are each given 5 Recruit Points (RP) (and an additional 1 every time they level up). At least one RP must be spent to take control of a character, and these points may be bid by the players in order to see just who really wants it more.

Recruitment Points are only a suggestion, however. There are many other possible methods of deciding character distribution, such as a rotation, and Gamemasters are encouraged to implement what works best for their games and their players.

Recruitment

Fire Emblem: The Forgotten Empire Mattascended